Имам проблем със ВХЕ,как мога да махна лага от мапа които съм направил, гледах уроците които са правили в Сектора ама пак има много лаг се едно нищо не съм направил някои може ли да ми помогне ????
В същата директория, в която ти е .rmf/.map файла трябва след компилиране да имаш и текстов документ с името на картата. Отвори го, копирай и постави съдържанието му тук.
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\Users\Utente\Desktop\fy_snow_2 Entering C:\Users\Utente\Desktop\fy_snow_2.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
Using Wadfile: \program files\valve\counter-strike 1.6 sector edition\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \program files\valve\counter-strike 1.6 sector edition\valve\decals.wad - Contains 17 used textures, 56.67 percent of map (222 textures in wad) Using Wadfile: \program files\valve\counter-strike 1.6 sector edition\valve\halflife.wad - Contains 13 used textures, 43.33 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\counter-strike 1.6 sector edition\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Including Wadfile: \program files\valve hammer editor\tools\zhlt.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \program files\valve\counter-strike 1.6 sector edition\cstrike\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\valve\counter-strike 1.6 sector edition\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad)
added 1 additional animating textures. Texture usage is at 0.19 mb (of 4.00 mb MAX) 0.23 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Users\Utente\Desktop\fy_snow_2
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)